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Chief among them is Critical Paintball, who has stepped up with their trigger design for the 2006 Ego. The "Alter Ego" trigger will change the personality of your Ego, making it faster, more comfortable and more stylish.
The test marker for this review was a bone stock 2006 Dark Ego, owned by Review Crew Member Johnny V. Like most people encountering the initially odd looking Critical Trigger, Johnny V nonetheless agreed to install it in his marker. Johnny V noted no real difficulties in installing the trigger, and he stated that it took around 30 minutes for him to install and adjust the trigger's 4 adjustment points to his tastes. He mentioned the pin that comes with the trigger specifically, noting that it was quite a bit easier to remove and replace than the stock trigger pin.
The Critical-equipped Dark was tested over the course of several practices and a tournament at Central Florida Paintball, and while Johnny V initially didn't like how the trigger felt, over time as he dialed in the adjustments, in particular the reverse-polarity magnets that control the return force on the trigger, he noted that he would have difficulty in returning to the previous setup that the marker came with from Warped Sportz. During installation he forgot to use thread sealant on the setscrew that holds the trigger pin in place, losing it and causing some issues with the trigger staying in the frame properly. Returning to the stock part solved this issue.
Priced at $55, the Critical Alter Ego trigger is expensive, but note that it comes with a new precision ground pin, plus the reverse polarity magnets. In tournaments that permit the PSP-spec ramping, trigger design is less important than in events that permit semi-only, but overall the Alter Ego trigger offers a noticeable improvement in trigger speed and comfort, especially when competing in semi-only.
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